More details about how Cities: Skylines II mods will work should be shared in an upcoming developer diary, while the first user-made creations should become available with the launch of its mod tools. 'One of the core reasons for this is its inclusivity modding capabilities will be extended to players across platforms - both PC and console - aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game,' the publisher explains.Ī separate FAQ then clearly states that other platforms, including the popular Steam Workshop, will not be supported. The decision to use Paradox Mods as the only supported platform for user-made creations comes as a surprise after most players of the original relied on Steam Workshop when they wanted to go beyond the vanilla game. 'While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes - ensuring you'll have amazing mods to dive into on the launch of the mods platform.'Ĭities: Skylines II modding tools will launch with 'a basic framework,' but the publisher promises their 'continuous expansion and enhancement, making it a central focus of our development efforts moving forward.' 'First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release,' reads a forum post.